Introduction

The promotion of STEAM education aligns with the worldwide trend of equipping students for the rapid economic, scientific and technological developments, as well as the changes and challenges in society and around the world.

Objectives

STEAM aims at developing students to become lifelong learners of science, technology and mathematics, it also enables them to meet challenges in the 21st century.

Learning beyond classroom

To build a culture of innovation among students, STEAM education is conducted through different aspects in our school such as educational visit, extra-curricular activities, after-school STEAM training group, STEAM competitions and in-house sharing.

1.  Educational Visit

Educational visits with different STEAM topics have been arranged for each level so that students can associate what they have learnt with the world around them.

 2. STEAM Education on ECA

Several our ECA groups are related with STEAM Education. For KS1 students, they can join the rotating STEAM group like ‘First Step in STEAM’ and Coding for kids ‘Innovative Arts’. For KS2 students, they can join the steady groups like ‘STEAM Learning Group’ and ‘Lego Robotics Group’. Students enjoy learning STEAM through using I-pad, LEGO WeDo 2.0, LEGO SPIKE and coding.

3. Beside ECA, some students join the after – school STEAM training group.

Interesting learning activities such as making LEGO car and writing micro:bit coding are designed to inspire students’ innovative ideas.

4. Inter-school Competition

Our school provides a lot of opportunities to students to join STEAM competitions.  Students joined the 2021 LEGO® Technic™ The Best Competition, the Robofest HK Regional Selection Category APP, Robofest Online World Championship, Codesmine STEM Design competition, Robotics Intelligence DIY 2022 competition and YKN STEM Competition-Robot in a Flash and 2022-2023 LEGO TECHNIC Hong Kong Primary School Challenge.  The performance of our students was excellent.  They received awards and they gained valuable experiences through participating in these open events.

Our students also designed interesting educational online games using Scratch.  You can try them out by clicking the pictures!

5. In-house sharing

After the competitions, the participants shared their experience in joining the STEAM related competitions or events with their schoolmates.

6. STEAM Day

STEAM Day is a whole-school activity. Those STEAM education activities are in line with the curriculum, which help students develop problem-solving abilities and creativity by integrating and applying STEAM-related knowledge and skills.