Introduction

LCU's STEAM Education program offers diverse opportunities for students to enhance problem-solving skills and nurture critical thinking abilities through hands-on experiences and interdisciplinary learning.

Objectives

Our aim is to develop lifelong learners in science, technology, engineering, arts, and mathematics, equipping students to meet 21st century challenges with adaptability and resilience.

Learning beyond classroom

Alongside the regular Information Technology curriculum and the CoolThink@JC Programme, which enhance students’ coding skills, a wide spectrum of STEAM learning programs and activities are organized to broaden students’ knowledge and ignite their curiosity in STEAM-related fields.

1. STEAM Education in ECA

Rotating STEAM groups like ‘Kids STEAM Activities’ and ‘Coding for Kids’ are arranged for Key Stage 1 students during extra-curricular time. Key Stage 2 students can join steady groups such as ‘LEGO Engineering’, ‘STEAM Learning’, ‘Microbit Group’ and ‘LEGO Robotics Group’. These groups provide age-appropriate activities to enhance students' interest and skills in STEAM subjects.

 
Coding for Kids
Kids STEAM Activities
LEGO Engineering
LEGO Robotics
Microbit Group
STEAM Learning

2. STEAM Day

Students participated in booth game activities to explore various science concepts, such as air pressure, and to interact with technological products, including mBot, AR games, neuroscience through the reaction game, and VR devices.

mBot Battle Stage
Air Cannon
LEGO Spinning Top Battle
VR Experience
Reaction Challenge I
AR Experience
Gravity Block Balance Challenge
AI Unmanned Store
Reaction Challenge II

3. STEAM Project

STEAM Project with the topic " Sustainable Wellness " is launched encompassing all grade levels. It aims to empower students to adopt an eco-friendly lifestyle while prioritizing their personal health and well-being.

P.1  Let’s Love Our School Facility      
Conduct tests on various materials for their waterproof, long-lasting, and eco-friendly properties


P.2  Homemade Toys
Experience the magnets repel each other when the same poles are close together

P.3  Save Energy
Use sensors and timing blocks to program a fan to save energy

P.4  Improve Air Quality   
Experience how air motion and electricity can replace fossil fuel to make things move


P.5  Closed Circuits   
Experience the formation of a closed circuit to make a table lamp

P.6  Simple Machines
Apply the principles of levers which convert potential energy to kinetic energy

 

4. STEAM Visit and Parent Education

Organized visit to tertiary institution in Hong Kong provides opportunities for our students to appreciate STEAM initiatives in higher education. Parent education also enables our parents to understand more about the latest trends in STEAM development.

CityUHK’s STEM Carnival

  

CoolThink@JC Programme Parent Workshop

  

5. Inter-school Competitions

Students who has continuous interest in STEAM learning also join after-school learning groups that cover robotic building and programming, Scratch programming, Micro:bit programming, and glider making. Students who excel in these areas are nominated to participate in various STEAM competitions.

YKN STEM Competition – Robot in a Flash
“Love, Innovate for Happy Ageing” Challenge Competition (LEGO Group)
“Love, Innovate for Happy Ageing” Challenge Competition (Micro:bit Group)
2024/25 學年 心繫家國 國家安全重點領域:善用開放數據創意應用比賽
Gliding in the future - Hong Kong Primary School Student Glider Competition
2024-2025 Creative Coder Competition

6.Works created by our students:

 

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